![]() making pushing updates hard as i would have to finish rewriting the mod or make a branch of the old version with new things added that i would have to rewrite later. i rewrote the entire mod structure (twice now) but started working on adding content before fully converting some of the other parts of the mod (namely venuz and labs). (i developed medical issues from working on it full time for a few months when it was released). this mod became to big for me to continue working on. there is a 9940 fix floating around the nt discord made by golden epsilon. 9921 is the last version i can confirm works. Newer ntt updates have introduced issues with the mod. remember to take a 15 minute break for every hour you play Requires YellowAfterLife's Nuclear Throne Together at least version9921 they mostly relate to bossintros or things changed from base NT (portraits for boss intros are tied to the base game menu option) I put some spoilers, credits to other people whose code i used, and links to my stuff in the readme Planned to type more but i'm not a linguist *cough, i have a twitter and take art/mod commissions, please give me money to draw for you*. The goal was to elongate Loop 0 to be as long/hard as a Loop 2 run in base nuclear throne. Killing Floor 2 will probably surpass it at some point so I might have to try playing that some more so it doesn't fall off the list entirely.♦each area is 2 stages longer, generally (5 stage desert, 3 stage sewers, so on) Left 4 Dead 2 would be much higher if all my friends who used to play were still interested as it's probably my second favorite game ever when able to play with some good buds on expert mode. 15 of those hours were from the past 2 weeks since I've got the game up and running on my new PC with mods and new characters (I tend to play multiple at once), so I expect that to someday take the crown and hope The Outer Worlds joins my top 10 list in the future. New Vegas is my literal favorite game ever and nothing else has come close to scratching that itch. But I've not played Team Fortress 2 nor Dota 2 in years, and in TF2's case I probably won't ever play unless Valve does something crazy like port the game over to Source 2 (I'm not holding my breath). Some thoughts So half (Edit: Probably more accurate to say hundreds of hours) of my TF2 hours have got to be from idling for hats when they first introduced way back in the day, but it'd still probably chart number 1 as that game was magical back then. Sid Meier's Civilization V 494 hrs on record.It feels like they would comprise about half of this time. A Hat in Time (26 hours) - I'm not sure how much of my alpha and beta gameplay factored into this. ![]() The Talos Principle (28 hours) - One playthrough of base game and DLC.Especially with all of season one's content. HITMAN 2 (28 hours) - It will reach season one's time in.Fable: The Lost Chapters (34 hours) - Two playthroughs' worth.PAYDAY 2 (35 hours) - Lot of fun with friends.Danganronpa V3 (38 hours) - Single playthrough, one I regret doing.Metal Gear Solid V: The Phantom Pain (46 hours) - Just a single playthrough.HITMAN (58 hours) - Been playing it on and off since I bought it last year.There's no limit to the shit you can do in this game. Garry's Mod (133 hours) - Building is fun.This playtime is probably why I'll never touch the game again. Team Fortress 2 (933 hours) - A lot of that was idling for items.
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